Changelog
Contents:
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Balance
Changes from 1.0c
NOTE: The latest version of this list can always be found [You must login to view link].
All civs
- Cartography is free to research, requires a market.
- Cavalry Archers cost -5 gold
- Palisade walls take +1 second to build
- Stone walls take +3 seconds to build
- Capped Rams garrison 5 units (from 4)
- Fireships +20 HP
- Demolition ships +10 HP
- Building HP reduced in Dark and Feudal Age
- Long swordmen +5 HP
- Long swordmen (and up) +2 attack vs eagles
- Long swordmen (and up) +1 hidden armor vs buildings
- Trade cogs generate +10% gold
- Monks holding relics suffer from anti-monk damage too now
- Town Patrol costs -100 gold (300 food, 100 gold)
- Murder holes costs -100 stone
- Trebuchets can attack trees a lot better now
- Onagers can kill trees
- Outposts cost -5 stone
- Petards cost -15 food (65 food, 20 gold)
- Spear-line +2 attack vs camels
- Stone walls -50% HP in feudal age
- Fervor fixed (never worked in AoC)
- Chemistry affects Castles and Town Centers
- Heavy Camel upgrade -20 secs research time
- Castles +1 LOS (range bug)
- Villagers can be garrisoned inside rams
Aztecs
- Free loom removed
- Start with +50 gold
- Jaguar warriors +1 pierce armor
Britons
- Get Cannon Galleons
- Longbowman creation time -1 sec
- Receive Heavy Scorpions
Byzantines
Celts
- Furor Celtica gives siege units +40% HP
Chinese
- Town Center LOS +5 (moved from Teutons)
Franks
- Foragers work +25% faster
- Get squires
- Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8 )
- Elite Throwing Axeman research cost -100 gold
Goths
- Treadmill crane removed
Huns
- Cannon Galleons removed
- Huns cavalry archers cost -15% and -25% (castle and imp) -> reduced from -25% and -30%
- Treadmill crane removed
- Stone walls removed
- Tarkan (non-elite) +10 HP
Japanese
- Get bloodlines
Koreans
- Turtle Boats -10% cheaper (180 wood, 180 gold)
- War Wagon creation time decreased from 25 to 21 seconds
- Fortifications (walls, towers, castles) built 25% faster
- Team Bonus changed: Mangonels & Onagers minimum range reduced
Mayans
- Base cost for Plumed archers increased to 50g, 50w
Mongols
- Elite Cannon Galleons removed
- Mangudai Siege bonus limited to Rams
- Mangudai (non-elite) delay -50% (from 10 to 5)
Persians
Saracens
- Market costs -75 wood
Spanish
- Missionaries affected by Bloodlines
Teutons
- Town Center LOS restored to normal (moved to Chinese)
- Town Center garrison +10 units, maximum arrows +5
- Town Center +2 attack removed
- Teutonic Knight (non-elite) +10 HP
- Team bonus fixed (didn’t work automatically in AoC)
Turks
- Elite janissaries are now affected by the Turkish teambonus
Vikings
- Team Bonus: Docks -15% cheaper (rather than -25%) (Docks cost 128 wood instead of 113 wood)
- Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
- Get treadmill crane
- Berserk (non-elite) +4 HP
- Longboats wood cost same as galleys
New Techs
Eagle Warrior (450 food, 300 gold): Upgrades Eagle Scouts to Eagle Warriors (+1 PA, +5HP, -3 secs creation time)
Gillnets (300w, 200f): +15% speed for fishing ships
Hunting Dogs (40 food, 25 wood): Food from hunt and shore fish is gathered +25% faster
Random Map Changes
General Changes
- Deer variance removed, each player has 4 deer at more or less the same distance from TC
- Fish density improved: fish appear at more regular intervals thus reducing chances of unlucky dock placement
Archipelago
- Bonus islands appear in the centre
- Gold distance variance reduced
Arena
- Relics can no longer appear stuck in walls
- Wall distance variance removed, distance set to 20
Baltic
- Larger base size, preventing players to be too close to water
- Wolves removed
Black Forest
- Forests remade to prevent the occurrence of bubbles in which resources and relics often got stuck
- Larger base size
- Gold and stone distribution balanced
- Relic distribution balanced
Coastal
- Larger base size for players
Crater Lake
- Larger base size
- Gold moved slightly further
- Central island’s position improved
Fortress
- Fish removed
Ghost Lake
- Inland sea rounded
- Bonus sheep scattered around more evenly
Gold Rush
- Central gold mines’ position improved
Highland
- Variance on distance of extra boar and sheep reduced
Islands
- Bonus islands appear in the centre
- Larger base size to prevent noodle-shaped islands
Mediterranean
- Central sea rounded
- Larger base size, prevents players from being too close to water
- Wolves removed
Migration
- Sheep and deer distance variance improved, 2 sheep appear very close to TC
- Wood distribution improved
- Distance of gold mine improved
- Gold and stone no longer appear on the shores of mainland
Oasis
- Forest enlarged, same distance from TC for everyone
Rivers
- Water edges remade: 50% water covers all edges of the map, 50% none
- Bonus islands appear in the centre
Salt Marsh
- Map remade from scratch, a ring of water with shallows appears in the middle
Scandinavia
- Ice patches are broken into smaller pieces and scattered around more evenly
Yucatan
- Boar variance removed
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